zrma — engineer and builder
아티클 보기아티클
업무 경험
- 매치메이킹매치메이킹에서 실력을 정의하는 일게임마다 실력을 평가하는 방식과 매칭에 필요한 조건이 달랐다. 여러 평가 모델을 공통 엔진에 연결하고, 데이터와 매칭 설정을 바꿔 가며 비교할 수 있도록 구현한 과정을 정리했다.
- PLATFORM OPERATIONSThe Cluster Looked Healthy by the Time We Could See ItIn an air-gapped on-premises environment, a Kubernetes restart storm had subsided by the time access became available. Reconstructing the missing window mattered more than fixing the cluster that was now in front of us.
- PRODUCT LIFECYCLEWhat It Took to Turn a Research PoC into a ProductThe PoC already worked. Productizing it meant expanding the part of the system we could change repeatedly—then making those changes clear enough for another operator to take over.
개인 프로젝트
- LOCAL-FIRST SYSTEMRustory: What Local-First Costs Under Partial FailureKeeping shell history local is the easy promise; deletion, offline peers, relay-only paths, and installed-shell behavior are the real design.
- ALGORITHM LABSema: An Executable Reconstruction of Match CompositionA public laboratory for disjoint proposal batches, temporal fairness, deterministic replay, and honest approximation.
- DEVELOPER TOOLINGjjcat: Safety UX for Mutable Version-Control HistoryWhy a Jujutsu desktop client should bind intent to exact repository state before making history mutation convenient.